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Post by angiegold on Dec 5, 2013 13:43:12 GMT -6
I was always under the assumption that it would be best to, at least, have an episode finished before you could even think about getting voices for your animation, but after reading it up, that seems to be the opposite? I guess you would need to make your animation syncs up with the actor's voice, but first you'd have to have a very solid script, dedicated actors, etc. I just assumed it would be best to have a finished episode and a good script to gain some interest.
What do you suggest?
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Post by pilotobvious on Dec 5, 2013 14:03:51 GMT -6
I guess it all depends on personal preference. I held auditions for voice actors long before I had any of the movie animated, but the script was complete and ready to go. A couple of my voice actors who were used to doing abridged series found it a little odd that they were voice acting for something that hasn't been animated yet. I gave them the scripts, they turned in the lines, and then I put the audio together. I would have them redo lines every now and then. It has worked very well for me. Luckily, most of them are loyal and I still communicate with the ones who may possibly need to turn in future lines. But I'm sure not everyone is as lucky. If I had animated most of my project before I got voice actors, I still wouldn't have voice actors today.
If you get your voice actors before you start animating, you have to make sure that they're dedicated people who are serious about the role. If you have auditions after you have animated some stuff, that might gain more interest among the voice acting community as they know that you're serious about your project. It's pretty much up to you.
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Post by not u on Dec 5, 2013 18:46:05 GMT -6
I definitely think you need to have your voice actors before you start your episode. It's how big studios do it too because it's very difficult to time out dialogue and scene pacing properly (as well as lip sync!) without dialogue. I know if I'd followed my script to the T For scene 6 instead of relying on my voice actors, it would be at least 2 minutes shorter and wayy more rushed. None of my voice actors seemed to thigh it was odd that I hadn't started animating yet, and I still keep in touch with them monthly in case I need new lines in the future ;u; you can do ADR after the episode is animated tough, like grunts and smaller sounds or improvish quips so that the actors can see what's happening and react accordingly and naturally
I gained interest by posting my OP and art. As long as you show that you've done something and show you're organized and have your story thought out voice actors will be interested ^^
Sorry for any typos I'm on my cell phone orz
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Post by Kisaka on Dec 7, 2013 20:25:46 GMT -6
I believe the best time to start auditions is before you start the main project. Having voices to work with, versus doing animation and then inserting the voices, makes everything a lot easier. For example, if you animated a character having a certain emotion, and the lines that were said didn't fit the body language or facial expression, but you liked the way they said the line, it would force you to either accept that it won't look good or start over. I don't know about you guys, but I get more inspiration to work on scenes depending on how my voice actors say their lines and I find it quite exciting, actually.
The only problem with getting voice actors first is obviously having committed ones who will stick around for however long it takes to make said projects. It's a good idea to express how long it may take for the project to come out, so the voice actors are prepared from the beginning.
However, I think it's a good idea to at least have some demo-work at the start, so they know what kind of project they are dealing with and what to be excited about in the future. That way, they look forward to seeing their voice acting in motion.
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Post by not u on Dec 8, 2013 17:22:38 GMT -6
I believe the best time to start auditions is before you start the main project. Having voices to work with, versus doing animation and then inserting the voices, makes everything a lot easier. For example, if you animated a character having a certain emotion, and the lines that were said didn't fit the body language or facial expression, but you liked the way they said the line, it would force you to either accept that it won't look good or start over. I don't know about you guys, but I get more inspiration to work on scenes depending on how my voice actors say their lines and I find it quite exciting, actually.The only problem with getting voice actors first is obviously having committed ones who will stick around for however long it takes to make said projects. It's a good idea to express how long it may take for the project to come out, so the voice actors are prepared from the beginning. However, I think it's a good idea to at least have some demo-work at the start, so they know what kind of project they are dealing with and what to be excited about in the future. That way, they look forward to seeing their voice acting in motion. Oh definitely! And sometimes the voice actors think of ways to interpret a line in a way that wasn't what you intended, but is actually better than what you had previously thought of. Artistic liberties for the VAs can really lead to some great interpretations of a scene that you didn't even know you wanted C: Plus, it's kinda fun to see how the actors interpret the script and your direction with no visual prompts to go along with it.
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Post by markhansaven on Dec 23, 2013 23:38:08 GMT -6
I like to do storyboards first if it's an animation, though I have been game making and I like to get all of the audio resources set and ready to use beforehand.
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