TheDayAfterYesterday
Apprentice Member
When the game ends, the pawn and the king go into the same box
Posts: 118
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Post by TheDayAfterYesterday on Sept 25, 2015 21:06:31 GMT -6
I know this might not be a popular subject, since most series I've seen either focus on animation or story, but has anyone thought of composing music for their own series? Not exactly make their own music, but focused on what musical rhythm is needed to give a hint to the audience about what is happening/or going to happen? For example, when an evil guy emerges from a random fog to strike conversation with the hero, a spooky track starts to play.
Although copyright might be somewhat to blame, I think it would refreshing for series to have a balance of story, animation, and sound; maybe separate them into thirds, 33 1/3% for each. If your afraid of copyright, I'm sure there are some good royal free tracks that could bring out that shine to your series.
I'm not an experienced composer or consider myself one, but doing it by ear seems to work for me. When I'm really lazy I just add an unedited song hoping it will fill the void(Not good).
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Post by Whirlwynd on Sept 25, 2015 21:36:00 GMT -6
I compose most of the music for my projects! I used to be much more prolific, though. On top of my own work I took dozens of requests from the Sailor Moon community back in the day. I feel like I've lost a lot of passion for creating music that I once had =( and I think for Lady Unlucky I'm going to see if I can commission someone to make at least part of the soundtrack. I put a lot of consideration into how I approach the sound if it's relevant to a project -- it's just as important to me as the visual aspects. Here's some of my music --> soundcloud.com/whirlwyndThe ones I'm most proud of are for 20 Galaxies -- Shooting Star (opening theme), Legends (Scene for the end of Episode 1), and Beyond (Ending theme). They took a lot of hard work!
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TheDayAfterYesterday
Apprentice Member
When the game ends, the pawn and the king go into the same box
Posts: 118
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Post by TheDayAfterYesterday on Sept 25, 2015 22:48:07 GMT -6
Within a minute of listening to Feathers, it was apparent that the music was good. The songs are short but sweet, what would you recommend someone to search if they wanted to know more about this style of music? I'd ask if you could teach me, but I'm sure you're very busy.
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Post by Whirlwynd on Sept 29, 2015 18:55:56 GMT -6
Thank you =) Even if I had time I'm not sure I would have much to teach, though. A lot of what I've learned came from playing around with keyboards and programs I've had throughout the years. A lot of my stuff is inspired by movie soundtracks so I think that'd be the best place to start looking.
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Post by letzshake on Sept 29, 2015 21:58:05 GMT -6
I know this might not be a popular subject, since most series I've seen either focus on animation or story, but has anyone thought of composing music for their own series? Not exactly make their own music, but focused on what musical rhythm is needed to give a hint to the audience about what is happening/or going to happen? For example, when an evil guy emerges from a random fog to strike conversation with the hero, a spooky track starts to play. Are you referring to what's called incidental music? I think in general, people who create animations or whatever tend to put music at a lower priority than art and (especially) writing. I can't remember where I read it, but somewhere it said that people often forgive bad art and sound if a story is well done, but criticize things with bad stories even if the art and sound is good. Of course that's not always true, but I think it's a pretty valid rule of thumb. I messed with music production in the past but ultimately dropped it. I felt like the effort and time needed to get any good at it was more than I cared to put in, compared to my other hobbies.
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TheDayAfterYesterday
Apprentice Member
When the game ends, the pawn and the king go into the same box
Posts: 118
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Post by TheDayAfterYesterday on Oct 2, 2015 19:08:48 GMT -6
After reading the link, I think you might be right about what I'm thinking of, thanks for introducing me to the term "incidental music".
As of the story vs art & sound, I find it hard to believe story can overcome art &/or sound. It takes time to tell a story and the way I see it the art & sound are more like backbones to support the structure. It's probably possible to do it, but I've yet to see one. If you have any I'd be happy to see them.
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Post by letzshake on Oct 5, 2015 22:30:29 GMT -6
I guess I sort of think of the story as the heart of something and the other parts as the way it's presented? Obviously it depends on what in particular is being discussed, though, and one's personal preferences. A lot of people would probably tell you that visual novels, for example, are made or broken by the story, and while it's good to have good art and music to present it, those areas can be forgiven provided the heart of it is good enough. On the other hand, if you're making a music video, the visuals and music, especially, will probably be considered the most important aspects, and a "story" could even be forgone entirely. I guess that's why you'd call it mixed media.
I can't think of many good examples of good stories vs bad art off the top of my head, unfortunately! There's probably lot of examples of that in amateur visual novels and video games, though. Certainly with video games people make the point of gameplay being more important than graphics a lot, which is very similar. Not to decry art and sound, of course! Obviously they are extremely important in most mixed media. However, in the context of amateur work, with only a small or one man team, they might be seen as less important.
(If I talk about things a too much in the context of games, I'm sorry! That's what I'm the most focused on creating so it springs to mind the most.)
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TheDayAfterYesterday
Apprentice Member
When the game ends, the pawn and the king go into the same box
Posts: 118
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Post by TheDayAfterYesterday on Oct 13, 2015 12:46:01 GMT -6
This might be leading off the subject intended for this post, but here I go.
The norm for any media must have an equilibrium to be passed off as good, if not best. For example, if we were to speak in terms of video games, modern triple a video games contain graphics(visuals), gameplay(story, if that makes sense), and sound. Since that is the norm, if you were to make a game and not create a balance between each, it would be almost similar to not even adding it in the first place. Even if the gameplay is good, you can't expect them to know at first glance if the visuals are bad. A good example would be Minecraft, most people I convinced to play it were hesitant because of the its appearance. Same goes for sound, try playing a first person shooter or any game on mute, sound is an important component too since it allows us to identify things and compare them to the real world. It terms of animation, that's the how I see it.
It's not bad to go against the normal tradition of things, but "thinking out of the box" usually requires some basic understanding of whatever the medium needs, so then you can "trade this for that".
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Post by Evan on Oct 17, 2015 14:50:43 GMT -6
Regarding your last comment, there are triple a games that have virtually no story, and plenty of others where you can completely ignore the story and jump into different modes of play where it's irrelevant. I feel like games are harder to compare to visual media, since they have the fourth 'dimension' of gameplay, meaning it's even less critical if one of the other dimensions isn't up to par.
On the original topic, I would totally agree. Appropriate music and synchronized timing can created very memorable moments and really accentuate a scene. I also write all of my own music (even though for me that often means lazily stringing together a few rhythms on my keyboard) and I always try to make sure that what's going on in the music fits with what's going on in the scene.
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Post by otakrap on Oct 19, 2015 17:37:16 GMT -6
Yes I have thought of composing music for my own series, because I too create all of the music for my series. In fact, I have even considered composing music for other people's series as well. A lot of my series try to get the tone from the music and to an extent are even timed to the songs that are played in the background. Some of the songs that I've made are for specific scenes in my animations and are planned out according to said scene.
In short, my answer is definitely yes because music is a hobby of mine.
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Cottany
New Member
This guy could save the galaxy, if he only had some malaxy
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Post by Cottany on Dec 19, 2015 22:16:53 GMT -6
Wow, this thread is a little old, but this is definitely something that interests me. If I made an animated series, which I'm thinking of doing soon, (though I spend so much time planning that I'm not sure when I'd have it done) I would definitely compose my own soundtrack. People often don't put much consideration into the auditory aspect of their fanimes, unfortunately, but it's very important to me. Most of my music isn't public though. I'd love to see more original soundtracks.
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